Video Game Artist
Welcome to my online portfolio, showcasing work I've done over the years in the video game & VR industries. The work you see on this site is mostly created by me, unless otherwise noted (with the exception of video game logos).
I was most recently employed for several years at ICT (Institute for Creative Technologies) in Culver City, CA as a Technical Artist. Before that I worked for over 14 years at Idol Minds video game company in Colorado, where Sony was our primary publisher. I started out designing user interfaces, then moved into environment modeling & texturing, then onto characters and became lead character artist. I also took on a lead role and oversaw anywhere between 1-10 artists. I've worn many hats and am proficient at animation, character rigging, writing python/mel scripts. I've worked on 9 shipped video game titles and I've learned an immense amount. I'm really good at troubleshooting issues with game engines, cooperating well with people and I can help in many parts of the art pipeline.
A few highlights of past & present works.
New for 2019:
Lothbrok from Vikings tv show, SciFi character, Dshk WWII Machine Gun.